Explore various techniques with Vue Master Nicholas Pellegrino.
Learn to use Vue's Spectral Cloud Modulation to create an animated customizable tornado controlled dynamically with material and object graphs. Darken clouds and scene atmospherics with advanced volumetric lighting.
Normal Mapping Lessons:
Create and manage normal maps on Vue's native rock objects. Techniques also apply to baked terrains and mesh objects. Includes photoshop techniques for creating seamless texture maps.
Material Technique Lessons:
Create a numeric light direction input node compatible with all material outputs; similar to the incident light angle input node, but is compatible with more than highlight outputs; allows you to create a completely custom material shader dependent on the ray angle when it hits the object's normal.
Setup camera projected texture maps and force the use of the openGL texture display.
Properly align material altitudes on procedural terrains, properly convert procedural terrains to standard terrains (allowing more control over erosion effects), force procedural terrain Z scale to correct values. Learn to customize all default materials and channel displays. Create a 3x3 grid display for the camera viewport.
Compatible training for Vue 10 & 10.5 xStream, Infinite, Complete, Studio, and Esprit
Includes examples scene files and content for Vue 10 and higher.