Increase the power of Vue with advanced MetaNodes / Plug-ins and enhancements.
Compatible with Vue 9, 9.5, 10, 11 xStream, Infinite, Complete, Studio*, Esprit*, Frontier*, and Pioneer.*
*Vue Studio, Esprit, Frontier, & Pioneer will require the Advanced Graph Module, available from Cornucopia3D.com.
snowFlaKe v3 Includes
147 Powerful MetaNodes / Plug-ins + Setups
MetaNode Index (Complete list of all primary tools and containers.)
Tools can be easily accessed through the Function Editor right click MetaNode menus, or loaded in from the file picker. Snowflake v3 introduces several new MetaNode containers, each including node groups or time saving pre-arranged setups.
TimeMorpher setup in procedural terrain altitude function
TimeMorpher controlling material slope - preview
Animated snow layer setup
Airplane MorphChain
Using TimeCycle to control airplane velocity
Airplane at mid orientation morph transition
Airplane animation graph
Advanced Zero Edges setup in procedural terrain
Advanced Zero Edges setup in procedural terrain
Advanced Zero Edges setup in procedural terrain
Before adding Slope Distortion filter
Slope Distortion material setup
After using slope distortion
Slope Distortion alpha on a procedural terrain
New tools in snowFlaKe version 3 (Click on Node Group to display tool information)
Dynamics and Animation Controllers
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Advanced
Sphere Zone (Updated to v1.5)
Description:
Use
a sphere object's position and size to control a spherical numeric volume within a terrain, material, or water function graph.
Multi-Condition
Description:
Activates boolean switches by outputting a numeric value of 1 when the number of required inputs are met or equal to the condition. Huge time saver for complex dynamics and node controls. Connection inputs can be controlled by dynamic requirements or direct connections to boolean number switches.
Time Cycle
Description:
Animation looper and repeater for the time input. Control animation with distance controls, time splines, loop limiter, and exit splines.
[ ] Time Cycle - dependent
Retrieves data from Time Cycle outputs for use in additional functions and graphs.
TimeMorpher
Description:
Advanced function animation controller with looping options and time splines.
Delays and time information are passed to additional Time Morphs for complex animations.
Outputs blender ratio for use with combiner nodes or dynamic switches.
TimeMorpher - Auto
Description:
Includes starting and end point inputs for quick setups of TimeMorpher morph chains.
Controls inputs and outputs for Color, Numbers, and Vectors.
[ TimeMorpher - Auto Additional ] (Container for single input controls)
TimeMorpher – Auto Color | Morpher setup for color animation .
TimeMorpher – Auto Numeric | Morpher setup for numeric or decomposed vector animation.
TimeMorpher – Auto Vector | Morpher setup for vector animation.
TimeMorpher – Auto Texture | Morpher setup for texture vector animation.
[ TimeMorpher - Auto - Morph Chains ] (Container for 5 step function keyframe morph setups)
Container for included morph chain setups. Pre-connected TimeMorpher morph chains. Includes a 5 step function keyframe morph for Color, Numbers, Vectors, & External Dependency Vectors.
Object Grid Controller
Description:
Controls position and size of objects relative to dependents sectional grid and sequence numbers. This node is part of the Scene Grid node group of sectional grid locked controllers.
Size = position snap (Updated to v2.0)
Description:
Snaps an object's position to a grid created by an object's size. Snap step amount per axis is definable. Updated for Vue 9 for automatic graph setups when duplicating objects by "copy & paste" methods.
Dynamic Camera Controllers
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Camera Orbiter (Updated to v1.6)
Description:
Projects the camera's pivot location in front of the camera. Distance can be dynamically controlled by ground or object location, or fixed distances can be used. Includes an optional dynamic focal length and controller object. Any camera can be turned into an orbital camera.
[ ] CO - Pitch Switch
Controls camera orbiter's reverse pitch using the scale of a sphere. The spheres position is projected to
the camera's center, and pivot location. This node replaces prior dependents.
Scene Grid - Camera Batch Render
Description:
Breaks down scenes into an automated render by grid sequence. Locks top camera to each grid square, and uses an incredibly small focal amount to remove perspective. This tool has several child nodes for restricting material functions to selected grid sequences.
(
See snowFlaKe v3 PDF manual for a more in-depth explanation. )
Dynamic Texture Controllers
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Advanced Texture Controller
Description:
Matches texture coordinates and scale with a dependent object size and position vectors. Also scales and moves textures within the “sectional grid lock ( a.k.a. Scene grid )” and sequence numbers.
Object Texture Controller - Auto
Description:
Matches textures sizes and positions to any object in the scene. Texture map node is incorporated.
Parametric Texture Grid
Description:
Sectional grid lock and sequence batching for parametric materials. See scene grid for more information.
Material Color Operations
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Color Mixer
Description:
Mixes colors relative to each color input's output range.
Color Shifter
Description:
Shifts Hue and Saturation values using a fractal input, overall shift produces realistic color shifts.
Color Mixer + Shifter
Description:
Combiner Color Shifter and Color Mixer nodes, with internal blending controls.
Color Map Improved
Description:
Color map with a built-in grayscale output.
2 Color Map Opacity Blender
Description:
Overlays one color map onto another using color map's internal opacity filters.
Numeric Filters for Material Functions
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Pre-Color Controller
Description:
Adjustments for numeric links prior to controlling color generators, like color maps.
Pre-Color & Bump Controller
Description:
Adjustments for numeric links prior to controlling color generators, like color maps. Also controls bump outputs with customizable controls.
Environment Sensitive Numeric Filters for Material Functions
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Slope Distortion
Description:
Distort slope ranges with a numeric input, with the ability to define how many degrees of the top and bottom are distorted.
Slope Distortion - Advanced
Description:
Adds several advanced controls to the slope distortion node.
Slope Shader Map
Description:
Material shading controller influenced by slope (or any numeric input). Designed to control diffuse, ambient and contrast outputs.
Terrain Filters
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Advanced Zero Edges
Description:
Customizable area subtraction and distortion for procedural terrain functions. Very effective for creating islands, mountains, canyons, erosion, and more.
Equalize
Description:
Filter for quickly balancing numeric information.
Smooth Threshold
Description:
An advanced smooth threshold filter with an adjustable center for transition fall-offs and flat area filling. Includes built-in numeric range control and equalize filter.
Zero Edge Function
Description:
Adds zeroed edges within terrain functions.
EcoSystem Material Distribution
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Deforestation
Description:
Varied boolean removal of leaf materials on ecosystems, includes variation scale adjustment and additional options. Connects between the transparency map texture and output.
Eco Material Variance
Description:
Allows boolean switching between ecosystem instances, can connect to three possible selections per material channel. Variation controls included. (Color Inputs)
[ ] Eco Material Variance - dependent
Connects to a primary Eco Material Variance node and controls three separate inputs using variables from the host. This node allows additional channels to be connected.
Eco Material Variance | Numeric
Description:
Allows boolean switching between ecosystem instances, can connect to three possible selections per material channel. Variation controls included. (Numeric Inputs)
[ ] Eco Material Variance | Numeric - dependent
Connects to a primary Eco Material Variance node and controls three separate inputs using variables from the host. This node allows additional channels to be connected.
EcoSystem Controllers
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Eco Grow
Description:
Altitude dependent dynamic population growth, controlled by the positions of two external dependents.
Eco Instance Tilt
Description:
Tilts ecosystem instances toward the desired axis. Controls "maximum rotation" and "direction from surface" outputs of ecosystem material functions.
Instance Seed
Description:
Generates unique vector offset and origin coordinates for nearly every ecosystem instance.
Function and Graph Conversions
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Brightness to color
Description:
Converts numeric information into gray-scale colors.
Example of usage: This conversion would allow the 2 and 3 color input nodes to generate or mix numeric information without clipping or limiting numeric input ranges.
Image Offset by Pixel
Description:
Converts the image offset values of texture maps to a per pixel amount.
Numeric Turbulence
Description:
Converts numeric inputs (fractals, noises, and textures) into vector turbulence nodes, with per axis multipliers.
Noise
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Smooth Sparse Cracks
Description:
Sparse Cracks noise node that doesn't tear.
MetaNode Containers (Improved organization of previously released node groups)