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Item# [TC4DMG2NVBD1]   
Natural Environments & Plant Creation Bundle
Natural Environments & Plant Creation Bundle
Price: $79.00 $69.00   Delivery Options:
Instructor Run Time Media Format Video Resolution Download File Size
Nicholas Pellegrino 9h 4m MP4 1280 x 720 1 GB (x2 .zip)
Includes project scene files, models, and textures.
Volume 1 - Foliage Generators & Modeling Techniques
Foliage Generators & Modeling Techniques Training Lessons (Total run time: 4 hours 39 minutes)
Designing a Leaf Generator
Designing & Generating Flowers | part 1 - Petals
Designing & Generating Flowers | part 2 - Stem
Designing & Generating Flowers | part 3 - Group Generator
Flowering Trees
Growing Leaves - XRef Clone and Cloner Animation
Rock Batch Generation & Texture Baking
Terrain Design Techniques
Topics
Independent clone animation
Variable leaf and flower coloration
Keyframe cloner animation
Leaf fluttering and wind
Modeling flowers with MoGraph
XRef Clones
Using the displace deformer to create terrains
Texture baking
Creating a unique assortment of rock objects
Controlling object distributions with MoGraph effectors
Growing leaves on a tree
Create reusable clone presets
UV Mapping
Deforming cloner parent objects
Realistic variations with effectors
Material tag management
Backlight techniques
Clone matching on displaced surfaces
openGL efficiency and display management
MoGraph workflow techniques
MoGraph cache tags
Distribution techniques
Growing Leaves

avi DIVX
More example images can be found here.
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Volume 2 - Forest Creation & Animated Growth
Foliage Generators & Modeling Techniques Training Lessons (Total run time: 4 hours 25 minutes)
Pre-viz Objects Setup
Clone & Effector Weights
Water and Plants
Growth Effectors
Landscape Deformer and Shaders
Water Shader and Rocks
Subtracting clones with alphas
Final vegetation and render settings
Billboard Objects and Previews
Topics
Effector animation
Grow a forest across a landscape
Billboard rendering and openGL previewing
Slope and altitude dependent materials
Controlling object distributions with MoGraph effectors
Repel objects from water
Carving river banks
Create reusable clone presets
Realistic variations with effectors
Clone matching on displaced surfaces
openGL efficiency and display management
MoGraph workflow techniques
MoGraph cache tags
Clone rocks around river edges
Repel and cut objects from the camera
Define LOD areas
Model pre-viz objects
Cloner and Effector object weights
Render Settings
Optimizing XFrog model shaders for animation
Motion blur techniques
   

Forest Growth Animation

MP4 Format

More example images can be found here.
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Suggested Knowledge Level:
Should have a basic understanding of the Cinema 4D UI.
Playback Requirements:
CPU: 1.5 GHz +
Memory: 512 MB +
HD Space: 1 GB +
Any browser capable of running Flash Player 9+.
Navigation and menus are HTML.
Video files may be run with a media player.
(See Installation and Codecs for more information about the MP4 format)

Mozilla Firefox and Flash 10 are recommended but not required.
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Texture Creation for 3D Volume 2
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Additional images Copyright © 2000 - 2014 Nicholas Pellegrino (nicholaspellegrino.com)