Using the UV texture outlines created in Chapter 1 (or using the included content if you are not a C4D user), Chapter 2 covers the creation of all needed maps to create the wall material (Color, Bump / Displacement, Diffusion, Normal). Setup layered TIFF files for fast material setup in Cinema 4D or any compatible application. Setup lighting and preview renders of each map every step of the way.
Part 1: Learn to create seamless brick textures from scratch, using Photoshop filters, custom patterns, layer styles, and layer blends. Next you'll learn to mix your brick designs with seamless textures derived from photographs or other methods to add realism (includes several concrete and wall seamless textures).
Part 2: Use additional seamless textures to customize the brick texture layer. Setup a material cover layer to go over the brick structure. Setup texture blends and paint layer mask distributions.
Part 3: Time to add windows and doors to the UV map. Learn to use pre-existing texture groups (Color, Bump, Diffuse, and Normal - Included with the training), preserving and matching scale changes to the textures and cut down on the time needed to create additional maps. Learn techniques to mix these textures with your walls and create realistic feature blends.
Part 4: Scale and modify brick layers. Cut out feature dependent masks with the quick selection tool. Learn quick color variations techniques to avoid drab color maps. Use selection masks to control layer styles and add realism.
Part 5: Finalize the wall color map and begin converting layers and styles to create diffusion maps. Add extra stylization and features for independent layer customization only needed when working with diffusion maps. Add realistic features around windows and doors. Also, learn how to create ambient occlusion layers and optimize layer masks for your diffusion map(s).
Part 6: Learn to break down the original layer structure of the material and create height based texture maps. These height maps can be used to control the Bump, and Displacement material channels, and also provide a perfect image for creating normal maps. Using the nVidia normal map filter for Photoshop, create building normal maps and make your model come to life.
(Note: the nvidia filter is available only for PC users; however, these techniques and the final height output can be used with any normal generation program. Web links are included to free solutions for both PC and Mac users.)