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Item# [V8T001GS]   
Getting Started with Vue 8
Getting Started with Vue 8
Price: $64.00 $49.00   Delivery Options:
Instructor Run Time Media Format Video Resolution Download File Size
Nicholas Pellegrino 6h 46m MP4 \ Flash 1000 x 800 px 544 MB (.zip)
Explore the features and workflow of Vue 8 Infinite and xStream standalone. Immediately dive right into this amazing application and learn to create amazing scenes. This training is useful to all Vue users, and requires no previous knowledge. Although, even advanced users will find this training helpful.

This training contains several projects designed to teach you how to use Vue efficiently, and covers features in typical usage scenarios. Learn to navigate in Vue and understand the users interface.
Learn time savers, rendering techniques, & more!

The first lesson starts with constructing a simple scene. Teaching you to control the four primary operation types in Vue;
Terrains, Materials, Ecosystems, & Atmospheres. As the training progresses, you'll dive deeper into the interface learning more and more tools and techniques; along with their applied usage and importance in creating amazing scenes.

Content is also included with the training.
Among it you will find scene files, materials, atmospheres, textures, and more.

To learn more about the lessons and projects in this training. Below you will find video screen shots, scene images, and some of the main topics covered in each part of the training. You can also use the topic jumps located below.

Training Lessons
Click on a lesson to jump to the lesson description.
1. Quick Start Scene
2. Controlling Procedural Terrains, Landscape Materials, & the Sea
3. Infinite & Planetary Terrains, Spherical Scenes
4. Terrain Sculpting & Material Distributions
5. Autumn Scene
6. Spectral Clouds & Atmospheric Animation
7. Understanding Wind & Breeze
8. Object Operations & Manipulations
9. Cameras, Navigation, & Rendering
1.) Quick Start Scene
A project based introduction to Vue. Building a simple scene and learning the primary operations of Vue. Four primary lessons designed to get you familiar with the Vue workflow.
Lessons and Topics in this training set:
Terrains Materials
Using Gizmos
Changing viewports
Navigation of the UI
Standard and Procedural terrains
Creating Object Layers
Editing Standard terrains
Defining terrain resolutions
Terrain erosion and effects
Editing material scales
Changing materials
Editing Mixed Materials
Swapping materials
Controlling distribution settings
The material summary
Ecosystems Atmospheres
Populating ecosystems
Previewing ecosystems
Using the material environment tab
Preserving material scale when using ecosystems
Adding and edit cloud layers
Controlling the sun and atmospherics
Aerial perspective and light scattering
Fast radiosity rendering
Screen Shots from this training lesson:
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2.) Controlling Procedural Terrains, Landscape Materials, & Sea
Controlling procedural terrains and the sea. Landscape material techniques.
Topics in this training lesson:
Setting Default Terrain Resolutions
Controlling Procedural Terrains
Terrain Coordinates
Using the World Coordinate System
Controlling Functions and Procedurals
Using the sea object
changing and customizing water materials
Editing Terrain Functions
Using Custom Dependencies
Setting up a layered terrain material
Creating custom dependencies to control layered materials
Using procedural terrain graph outputs
Linking materials to graphs
Adding sand below water surface and along costs
Improving highlight realism and surface glare of sea materials.
Using the Terrain Fractal
Editing MetaWater Materials
Screen Shots from this training lesson:
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3.) Infinite Terrains, Planetary Terrains, and Spherical Scenes
Topics in this training lesson:
Loading and Saving Terrain Presets
Understanding Infinite Terrains
Generating New Terrains
Display Optimization and Video Card Notes
Converting procedural terrains to infinite terrains
Creating and editing Terrain Zones
Spherical Scenes
Planetary terrains and infinite planes.
Navigation techniques for spherical scenes
Fading terrain zones
Applying Planetary Cloud Maps to Cloud Layers
Screen Shots from this training lesson:
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4.) Terrain Sculpting & Material Distributions
Learn to use the Terrain Editor to create custom terrains and distribute material surfaces.
Topics in this training lesson:
Changing the preview height controlled color.
Symmetrical Terrains and the skin only command.
Filtering Altitudes and Noises
Using Images as Brushes
Effect and Erosion Controlled Material Distribution
Exporting the Material Distribution Map
Painting Material Distributions
3D Terrain Sculpting
Resetting Material Distributions
Controlling Terrains by importing Height Maps
Previewing the scene in the Terrain Editor
Screen Shots from this training lesson:
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5.) Autumn Scene
Five part project based training.
Ecosystems, the ecosystem Painter, and customizing Plant species.
Lessons and Topics in this training set:
Setup and HDRI
Forest Ecosystem and Lighting
Customizing Vegetation (Fallen Leaves)
Layered Ecosystem Effects/Affects
Ecosystem Painting and Instance Editing
Creating an HDRI Background Image
Rendering a Spherical Scene
Setting up HDRI lighting and background image
Matching the Sun Light
Copy and Pasting Materials
Dragging Materials onto objects
Decay Near Foreign Objects
Ignoring objects from from decayed populations
Using Shadow Maps
Editing Vegetation Subsets
Creating New Plant Species
Changing Plant Materials
Editing leaf hooking points
Ecosystem layer specifics
Affinity and Repulsion from Layer
Customizing Wind and Breeze
Ecosystem Density, Scale, and Orientation Options
Ecosystem Painting
The Ecosystem Selector
Increasing and Decreasing Plant Resolutions
Converting Instances to Objects
Editing the Global Ecosystem Object
Radiosity Render Settings
Fog and Haze with the Environment lighting Model.
Screen Shots from this training lesson:
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6.) Spectral Clouds and Atmospheric Animation
Topics in this training lesson:
Editing Meta Clouds and Materials
adding Meta Cloud primitives
Building Cloud Shapes
adjusting and loading Meta Clouds Materials
cloud material mapping modes
Cloud Layer Animation
Settings any light to affect cloud layers and Meta Clouds
Cloud Shadow Settings
Notes about Altitude Variations
Cloud Decay around objects
Atmosphere Animation
Screen Shots from this training lesson:
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7.) Understanding Wind and Breeze
Learn to use the Terrain Editor to create custom terrains and distribute material surfaces.
Topics in this training lesson:
Wind vs. Breeze
Using and Controlling Ventilators
Controlling Wind with Plant Handles
Ecosystem Wind and Breeze Options
Screen Shots from this training lesson:
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8.) Object Operations and Manipulation
Topics in this training lesson:
Repeat Operation Subdivide and Extrapolate
Editing Object Pivot Points
Polygon Baking
Selection by Wireframe
Selection by object types
Alignment Tool
Twist Manipulation
Baking Displacements
Polygon Mesh Properties
Using Master Objects
Walk through selections
Object Grouping
Boolean Operations
Drop and Smart Drop
Scatter and Replicate
Screen Shots from this training lesson:
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9.) Cameras, Navigation, and Rendering
Topics in this training lesson:
Independent Viewport Navigation
Slowing the Camera Controls
Using the Camera Manager
Deleting and Saving Camera
Working with and Defining Render Areas
Creating a MetaNode to accurately control camera focal length
Saving and Loading MetaNodes
Animation render options
G-Buffer and Multi-Pass Overview
Post Effects and Affects on Renders
Screen Shots from this training lesson:
Back to top ^
Suggested Knowledge Level:
No previous knowledge of Vue required.
System Requirements:
CPU: 1.5 GHz +
Memory: 512 MB +
HD Space: 1 GB +
Any browser capable of running Flash Player 9+.
Navigation and menus are HTML.
Video files may be run with a media player.
(See Installation and Codecs for more information about the MP4 format)

Mozilla Firefox and Flash 10 are recommended but not required.
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