MetaNode / Tool: |
Version |
Operation |
Short Description |
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2 Map Color Brightness Variation |
2 |
Color |
Creates a fractal color distribution. |
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Advanced Sphere Zone |
1 |
Dynamic Controller |
Uses a sphere to control a numeric volume. |
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Aspect Ratio |
1 |
Numeric Calculation |
Calculates ratio from width and height. |
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Camera Master Controller |
1 |
Dynamic Controller |
Universal camera and texture projection controller. |
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Camera Orbiter |
1 |
Dynamic Controller |
Turns any camera into an orbital camera. |
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Camera Projection |
1 |
Texture Controller |
Integrated camera projection input and aspect ratio calculator. |
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Color Darken |
1 |
Color |
Darkens and desaturates color. |
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Color Map Reversal |
1 |
Color |
Reverses the direction of a color map, with additional adjustments. |
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Color Map Switcher |
1 |
Color |
Controls ratio of 2 color maps with an internal blender. |
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Composer 2 |
1 |
Texture |
Turns two numbers into a texture coordinate, using extractable connections rather than inputs. |
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Composer 2 – Add Number |
1 |
Texture |
Adds two number inputs and two extractable inputs together to create a texture coordinate. |
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Composer 3 |
1 |
Vector |
Turns three numbers into a vector, using extractable connections rather than inputs. Uses XYZ naming system. |
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Composer 3 – Add Number |
1 |
Vector |
Adds three number inputs and three extractable inputs together to create a vector. |
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Composer 3 x 3 |
1.5 |
Vector |
Turns 9 number inputs into 3 vector outputs, using extractable numbers as inputs. Uses XYZ naming system for Position, Orientation, and Size. |
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Composer 3 x 3 Simple |
1 |
Vector |
Turns 9 number inputs into 3 vector outputs. Uses a generic naming system. |
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Composer 3 x 3 - ni |
1.5 |
Vector |
Turns 9 number inputs into 3 vector outputs, using extractable numbers as inputs. Uses the native numeric naming system. |
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Conversion Dependent |
1 |
Graph / Function Dependent |
Links any function with length unit correction to the master control (Length to Vector). |
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Cross Multiply = a |
1.1 |
Numeric Calculation |
Fraction comparison a/b = c/d. Solves for a. |
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Cross Multiply = b |
1 |
Numeric Calculation |
Fraction comparison a/b = c/d. Solves for b. |
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Cross Multiply = b c |
1 |
Numeric Calculation |
Fraction comparison a/b = c/d. Solves for b and c. |
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Decomposer 2 – Add Number |
1 |
Vector |
Adds two extractable number inputs to a texture coordinate, and converts the output to, two number outputs. |
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Decomposer 3 – Add Number |
1 |
Vector |
Adds three extractable number inputs to a vector, and converts the output to, three number outputs. |
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Decomposer 3 x 3 |
1 |
Vector |
Converts 3 Vectors into 9 number outputs. Uses XYZ naming system for Position, Orientation, and Size. |
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Decomposer 3 x 3 Simple |
1 |
Vector |
Converts 3 Vectors into 9 number outputs. Uses a generic naming system. |
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Decomposer 3 x 3 - ni |
1 |
Vector |
Converts 3 Vectors into 9 number outputs. Uses the native numeric naming system. |
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Distance = Size |
1 |
Dynamic Vector |
Calculates the distance between two object pivots, and uses the output to control size. |
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Divide Vector |
1 |
Vector |
Divides a vector by an internal or connected number or vector. |
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Divide Vector – by Number |
1 |
Vector |
Divides a vector by an internal or connected number. |
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Divide Vector – by Vector |
1 |
Vector |
Divides a vector by an internal or connected vector. |
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Dynamic Range Controller |
1.5 |
Dynamic Controller |
Dynamically controls any number in a function or graph, using an object with range/distance influence controls. |
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Easy Color Changer |
1 |
Color |
An advanced color correction tool. |
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Focal Length |
1 |
Numeric Conversion |
Divides a number input by two, producing an accurate focal length amount in mm. |
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Fractal – Terrain Mixer |
1 |
Combiner Filter |
Outputs 5 blend variations from two inputed noises or fractals. |
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Function Preview Scalar |
1 |
Vector |
Changes the scales of node previews in the function editor. |
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Gradient Threshold |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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HLS Shift Intensity Ranged |
1.1 |
Color |
HLS correction with a built in slider sensitivity control. |
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HLS Shift Super Intensity Ranged |
1.1 |
Color |
HLS correction with 2 built in slider sensitivity control. |
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Image Channel Creator |
1.1 |
Texture Map |
Produces material channel outputs from a texture map. |
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Improved Distance Constraint |
1 |
Dynamic Vector Operation |
Allows you to turn on/off the distance constraint on the individual axises. |
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Internal Unit Vector Correction |
1 |
Vector Calculation |
Converts entered length unit amounts, into vector output amounts, based on the scene's internal unit. |
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Leaf Color Randomizer |
1 |
Color |
Adds color variation to leaf textures, designed to stay close to realistic color tones. |
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Length to Vector |
1 |
Vector Calculation |
Converts entered length unit amounts, into vector output amounts, based on the scene's internal unit. With the ability to use it as a master control for other objects. |
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Master Switch |
1 |
Graph / Function Dependent |
Controls any Off/On Slider. Can be used as Master or Dependent. |
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Master Switch - 3 |
1 |
Graph / Function Dependent |
Controls any 3 Off/On Slider. Can be used as Master or Dependent. |
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Matte Painter |
1 |
Texture Map Setup |
Texture map with integrated camera projection. |
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Matte Painter - 2 Layer |
1 |
Texture Map Setup |
Foreground and Background Texture Map setup with layer alphas, and Master Camera Controller inputs. |
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Mixed Elevation 1 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Mixed Elevation 2 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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NGOS – Sender
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1 |
Bug Work Around |
Sends numeric outputs as vector outputs to the NGOS - receiver in other graphs. |
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NGOS – Receiver |
1 |
Bug Work Around |
Receives vector information from NGOS – Sender and converts the data back into numeric data. |
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NGOC – SR |
1 |
Bug Correction |
Performs the calculation needed to fix numeric data sent through graphs. |
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Object Plane – Texture Controller |
1.1 |
Dynamic Texture |
Controls a texture map's position and size with an object plane. |
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Offset – Split Vector Number |
1 |
Vector |
Uses three extractable numbers to offset a vector. |
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Offset Split Vector Number – Add |
1 |
Vector |
Uses three extractable numbers to add to a vector. |
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Pixel Ratio = Scale Ratio |
1 |
Texture Coordinate Calculation |
Uses width and height data to correct texture scale when not proportionate. |
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Plateau – Middle |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Plateau – Ridged |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Plateau – Rough |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Range Controller - Dependent |
1 |
Graph / Function Dependent |
Connects graphs to the Dynamic Range Controller. |
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re(de)composer 2 - 3 |
1.5 |
Vector |
Combined Composer 2 and 3, with Decomposer 2 and 3. And all in one node. Each node runs separately. |
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re(de)composer 2 |
1.5 |
Vector |
Combined Composer 2 and Decomposer 2. Each node runs separately. |
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re(de)composer 3 |
1.5 |
Vector |
Combined Composer 3 and Decomposer 3. Each node runs separately. |
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re(de)composer 3 x 3 |
1.5 |
Vector |
Three re(de)composers in one. |
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Rivers 1 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Rivers 2 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Rivers 3 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Scene Color Controller |
1 |
Dynamic Color Controller |
Master control node of several definable colors. |
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Simple Image Mapper |
1.1 |
Texture Map |
Setup of 4 linked texture maps, useful for texture linked Color, Bump, Highlight, and Alpha image maps. |
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Sine Variation 1 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Sine Variation 2 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Sine Variation 2 |
1 |
Numeric Filter |
A fractal or noise (number input) filter. |
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Size = Position Snap |
1.5 |
Dynamic Controller |
Snaps an object's position to a grid created by an object's size. Snap step amount per axis is definable. |
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Slider Sensitivity |
1.1 |
Numeric Controller |
Creates a custom range slider with sensitivity controls. For the tweaking and fine tuning of fractals and color generators. |
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Split Vector from Input |
1 |
Vector |
Splits a vector input into three vector outputs, creates 2 null vectors per output. |
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Split Vector to Output |
1 |
Vector |
Combines 3 vector inputs into one vector output. Using x,y,z - one axis from each input to create the output. |
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Split Vector In Out |
1 |
Vector |
Combined “Split Vector from Input “ and “Split Vector to Output,” operating independently. |
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Split Vector In Out - (Pass-through) |
1 |
Vector |
Combined “Split Vector from Input “ and “Split Vector to Output,” adding to each set of vectors. |
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Terrain Previewer Camera Controller |
1.2 |
Dynamic Controller |
Keeps a terrain fixed in the top camera view. With improved focal adjustments to reduce perspective distortion. |
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Terrain Size Linker |
1 |
Vector Correction |
Correctly links terrains and object scales. |
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Texture Map Outside Clip |
1 |
Texture Map |
Adds the ability to cut out a texture map size in the alpha channel. |
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Turbulent Color Variation |
1.5 |
Color |
Color variance generator with built in turbulence controls. |
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Vector Lock |
1 |
Dynamic Vector |
Allows the locking or opening of vector axises. Useful to avoid unwanted transformations. |
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Vector Lock 3x3 |
1 |
Dynamic Vector |
Allows the locking or opening of 3 vectors. Designed for Position, Orientation, and Size. Useful to avoid unwanted transformations. |
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Vector to Brightness |
1 |
Conversion |
Converts a vector input to a number (brightness) output. |
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( x [Y] z ) |
1 |
Dynamic Vector |
Axis constraint. Two vector inputs to control one output. |
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( x y ) [Z] |
1 |
Dynamic Vector |
Axis constraint. Two vector inputs to control one output. |
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[X] ( y z ) |
1 |
Dynamic Vector |
Axis constraint. Two vector inputs to control one output. |
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Zone Dependent |
1 |
Graph / Function Dependent |
Controls the dependency output of Advanced Sphere Zone. |