MetaNode / Tool: 
Version 
Operation 
Short Description 




2 Map Color Brightness Variation 
2 
Color 
Creates a fractal color distribution. 




Advanced Sphere Zone 
1 
Dynamic Controller 
Uses a sphere to control a numeric volume. 




Aspect Ratio 
1 
Numeric Calculation 
Calculates ratio from width and height. 




Camera Master Controller 
1 
Dynamic Controller 
Universal camera and texture projection controller. 




Camera Orbiter 
1 
Dynamic Controller 
Turns any camera into an orbital camera. 




Camera Projection 
1 
Texture Controller 
Integrated camera projection input and aspect ratio calculator. 




Color Darken 
1 
Color 
Darkens and desaturates color. 




Color Map Reversal 
1 
Color 
Reverses the direction of a color map, with additional adjustments. 




Color Map Switcher 
1 
Color 
Controls ratio of 2 color maps with an internal blender. 




Composer 2 
1 
Texture 
Turns two numbers into a texture coordinate, using extractable connections rather than inputs. 




Composer 2 – Add Number 
1 
Texture 
Adds two number inputs and two extractable inputs together to create a texture coordinate. 




Composer 3 
1 
Vector 
Turns three numbers into a vector, using extractable connections rather than inputs. Uses XYZ naming system. 




Composer 3 – Add Number 
1 
Vector 
Adds three number inputs and three extractable inputs together to create a vector. 




Composer 3 x 3 
1.5 
Vector 
Turns 9 number inputs into 3 vector outputs, using extractable numbers as inputs. Uses XYZ naming system for Position, Orientation, and Size. 




Composer 3 x 3 Simple 
1 
Vector 
Turns 9 number inputs into 3 vector outputs. Uses a generic naming system. 




Composer 3 x 3  ni 
1.5 
Vector 
Turns 9 number inputs into 3 vector outputs, using extractable numbers as inputs. Uses the native numeric naming system. 




Conversion Dependent 
1 
Graph / Function Dependent 
Links any function with length unit correction to the master control (Length to Vector). 




Cross Multiply = a 
1.1 
Numeric Calculation 
Fraction comparison a/b = c/d. Solves for a. 




Cross Multiply = b 
1 
Numeric Calculation 
Fraction comparison a/b = c/d. Solves for b. 




Cross Multiply = b c 
1 
Numeric Calculation 
Fraction comparison a/b = c/d. Solves for b and c. 




Decomposer 2 – Add Number 
1 
Vector 
Adds two extractable number inputs to a texture coordinate, and converts the output to, two number outputs. 




Decomposer 3 – Add Number 
1 
Vector 
Adds three extractable number inputs to a vector, and converts the output to, three number outputs. 




Decomposer 3 x 3 
1 
Vector 
Converts 3 Vectors into 9 number outputs. Uses XYZ naming system for Position, Orientation, and Size. 




Decomposer 3 x 3 Simple 
1 
Vector 
Converts 3 Vectors into 9 number outputs. Uses a generic naming system. 




Decomposer 3 x 3  ni 
1 
Vector 
Converts 3 Vectors into 9 number outputs. Uses the native numeric naming system. 




Distance = Size 
1 
Dynamic Vector 
Calculates the distance between two object pivots, and uses the output to control size. 




Divide Vector 
1 
Vector 
Divides a vector by an internal or connected number or vector. 




Divide Vector – by Number 
1 
Vector 
Divides a vector by an internal or connected number. 




Divide Vector – by Vector 
1 
Vector 
Divides a vector by an internal or connected vector. 




Dynamic Range Controller 
1.5 
Dynamic Controller 
Dynamically controls any number in a function or graph, using an object with range/distance influence controls. 




Easy Color Changer 
1 
Color 
An advanced color correction tool. 




Focal Length 
1 
Numeric Conversion 
Divides a number input by two, producing an accurate focal length amount in mm. 




Fractal – Terrain Mixer 
1 
Combiner Filter 
Outputs 5 blend variations from two inputed noises or fractals. 




Function Preview Scalar 
1 
Vector 
Changes the scales of node previews in the function editor. 




Gradient Threshold 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




HLS Shift Intensity Ranged 
1.1 
Color 
HLS correction with a built in slider sensitivity control. 




HLS Shift Super Intensity Ranged 
1.1 
Color 
HLS correction with 2 built in slider sensitivity control. 




Image Channel Creator 
1.1 
Texture Map 
Produces material channel outputs from a texture map. 




Improved Distance Constraint 
1 
Dynamic Vector Operation 
Allows you to turn on/off the distance constraint on the individual axises. 




Internal Unit Vector Correction 
1 
Vector Calculation 
Converts entered length unit amounts, into vector output amounts, based on the scene's internal unit. 




Leaf Color Randomizer 
1 
Color 
Adds color variation to leaf textures, designed to stay close to realistic color tones. 




Length to Vector 
1 
Vector Calculation 
Converts entered length unit amounts, into vector output amounts, based on the scene's internal unit. With the ability to use it as a master control for other objects. 




Master Switch 
1 
Graph / Function Dependent 
Controls any Off/On Slider. Can be used as Master or Dependent. 




Master Switch  3 
1 
Graph / Function Dependent 
Controls any 3 Off/On Slider. Can be used as Master or Dependent. 




Matte Painter 
1 
Texture Map Setup 
Texture map with integrated camera projection. 




Matte Painter  2 Layer 
1 
Texture Map Setup 
Foreground and Background Texture Map setup with layer alphas, and Master Camera Controller inputs. 




Mixed Elevation 1 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Mixed Elevation 2 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




NGOS – Sender

1 
Bug Work Around 
Sends numeric outputs as vector outputs to the NGOS  receiver in other graphs. 




NGOS – Receiver 
1 
Bug Work Around 
Receives vector information from NGOS – Sender and converts the data back into numeric data. 




NGOC – SR 
1 
Bug Correction 
Performs the calculation needed to fix numeric data sent through graphs. 




Object Plane – Texture Controller 
1.1 
Dynamic Texture 
Controls a texture map's position and size with an object plane. 




Offset – Split Vector Number 
1 
Vector 
Uses three extractable numbers to offset a vector. 




Offset Split Vector Number – Add 
1 
Vector 
Uses three extractable numbers to add to a vector. 




Pixel Ratio = Scale Ratio 
1 
Texture Coordinate Calculation 
Uses width and height data to correct texture scale when not proportionate. 




Plateau – Middle 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Plateau – Ridged 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Plateau – Rough 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Range Controller  Dependent 
1 
Graph / Function Dependent 
Connects graphs to the Dynamic Range Controller. 




re(de)composer 2  3 
1.5 
Vector 
Combined Composer 2 and 3, with Decomposer 2 and 3. And all in one node. Each node runs separately. 




re(de)composer 2 
1.5 
Vector 
Combined Composer 2 and Decomposer 2. Each node runs separately. 




re(de)composer 3 
1.5 
Vector 
Combined Composer 3 and Decomposer 3. Each node runs separately. 




re(de)composer 3 x 3 
1.5 
Vector 
Three re(de)composers in one. 




Rivers 1 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Rivers 2 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Rivers 3 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Scene Color Controller 
1 
Dynamic Color Controller 
Master control node of several definable colors. 




Simple Image Mapper 
1.1 
Texture Map 
Setup of 4 linked texture maps, useful for texture linked Color, Bump, Highlight, and Alpha image maps. 




Sine Variation 1 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Sine Variation 2 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Sine Variation 2 
1 
Numeric Filter 
A fractal or noise (number input) filter. 




Size = Position Snap 
1.5 
Dynamic Controller 
Snaps an object's position to a grid created by an object's size. Snap step amount per axis is definable. 




Slider Sensitivity 
1.1 
Numeric Controller 
Creates a custom range slider with sensitivity controls. For the tweaking and fine tuning of fractals and color generators. 




Split Vector from Input 
1 
Vector 
Splits a vector input into three vector outputs, creates 2 null vectors per output. 




Split Vector to Output 
1 
Vector 
Combines 3 vector inputs into one vector output. Using x,y,z  one axis from each input to create the output. 




Split Vector In Out 
1 
Vector 
Combined “Split Vector from Input “ and “Split Vector to Output,” operating independently. 




Split Vector In Out  (Passthrough) 
1 
Vector 
Combined “Split Vector from Input “ and “Split Vector to Output,” adding to each set of vectors. 




Terrain Previewer Camera Controller 
1.2 
Dynamic Controller 
Keeps a terrain fixed in the top camera view. With improved focal adjustments to reduce perspective distortion. 




Terrain Size Linker 
1 
Vector Correction 
Correctly links terrains and object scales. 




Texture Map Outside Clip 
1 
Texture Map 
Adds the ability to cut out a texture map size in the alpha channel. 




Turbulent Color Variation 
1.5 
Color 
Color variance generator with built in turbulence controls. 




Vector Lock 
1 
Dynamic Vector 
Allows the locking or opening of vector axises. Useful to avoid unwanted transformations. 




Vector Lock 3x3 
1 
Dynamic Vector 
Allows the locking or opening of 3 vectors. Designed for Position, Orientation, and Size. Useful to avoid unwanted transformations. 




Vector to Brightness 
1 
Conversion 
Converts a vector input to a number (brightness) output. 




( x [Y] z ) 
1 
Dynamic Vector 
Axis constraint. Two vector inputs to control one output. 




( x y ) [Z] 
1 
Dynamic Vector 
Axis constraint. Two vector inputs to control one output. 




[X] ( y z ) 
1 
Dynamic Vector 
Axis constraint. Two vector inputs to control one output. 




Zone Dependent 
1 
Graph / Function Dependent 
Controls the dependency output of Advanced Sphere Zone. 