| Over 12 hours of Vue 8 Training |
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| Quick Start Scene |
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| A project based introduction to Vue. Building a simple scene and learning the primary operations of Vue. Four primary lessons designed to get you familiar with the Vue workflow. |
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| Lessons and Topics in this training set: |
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| Terrains |
Materials |
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Using Gizmos |
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Changing viewports |
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Navigation of the UI |
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Standard and Procedural terrains |
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Creating Object Layers |
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Editing Standard terrains |
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Defining terrain resolutions |
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Terrain erosion and effects |
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Editing material scales |
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Changing materials |
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Editing Mixed Materials |
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Swapping materials |
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Controlling distribution settings |
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The material summary |
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| Ecosystems |
Atmospheres |
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Populating ecosystems |
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Previewing ecosystems |
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Using the material environment tab |
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Preserving material scale when using ecosystems |
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Adding and edit cloud layers |
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Controlling the sun and atmospherics |
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Aerial perspective and light scattering |
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Fast radiosity rendering |
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| Screen Shots from this training lesson: |
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| Controlling Procedural Terrains, Landscape Materials, & Sea |
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| Controlling procedural terrains and the sea. Landscape material techniques. |
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| Topics in this training lesson: |
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Setting Default Terrain Resolutions |
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Controlling Procedural Terrains |
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Terrain Coordinates |
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Using the World Coordinate System |
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Controlling Functions and Procedurals |
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Using the sea object |
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changing and customizing water materials |
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Editing Terrain Functions |
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Using Custom Dependencies |
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Setting up a layered terrain material |
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Creating custom dependencies to control layered materials |
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Using procedural terrain graph outputs |
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Linking materials to graphs |
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Adding sand below water surface and along costs |
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Improving highlight realism and surface glare of sea materials. |
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Using the Terrain Fractal |
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Editing MetaWater Materials |
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| Screen Shots from this training lesson: |
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| Infinite Terrains, Planetary Terrains, and Spherical Scenes |
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| Training Topics: |
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Loading and Saving Terrain Presets |
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Understanding Infinite Terrains |
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Generating New Terrains |
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Display Optimization and Video Card Notes |
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Converting procedural terrains to infinite terrains |
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Creating and editing Terrain Zones |
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Spherical Scenes |
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Planetary terrains and infinite planes. |
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Navigation techniques for spherical scenes |
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Fading terrain zones |
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Applying Planetary Cloud Maps to Cloud Layers |
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| Screen Shots from this training lesson: |
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| Terrain Sculpting & Material Distributions |
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| Learn to use the Terrain Editor to create custom terrains and distribute material surfaces. |
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| Topics in this training lesson: |
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Changing the preview height controlled color. |
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Symmetrical Terrains and the skin only command. |
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Filtering Altitudes and Noises |
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Using Images as Brushes |
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Effect and Erosion Controlled Material Distribution |
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Exporting the Material Distribution Map |
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Painting Material Distributions |
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3D Terrain Sculpting |
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Resetting Material Distributions |
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Controlling Terrains by importing Height Maps |
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Previewing the scene in the Terrain Editor |
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| Screen Shots from this training lesson: |
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| Autumn Scene |
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Five part project based training.
Ecosystems, the ecosystem Painter, and customizing Plant species. |
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| Lessons and Topics in this training set: |
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Setup and HDRI
Forest Ecosystem and Lighting
Customizing Vegetation (Fallen Leaves)
Layered Ecosystem Effects/Affects
Ecosystem Painting and Instance Editing |
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Creating an HDRI Background Image |
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Rendering a Spherical Scene |
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Setting up HDRI lighting and background image |
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Matching the Sun Light |
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Copy and Pasting Materials |
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Dragging Materials onto objects |
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Decay Near Foreign Objects |
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Ignoring objects from from decayed populations |
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Using Shadow Maps |
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Editing Vegetation Subsets |
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Creating New Plant Species |
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Changing Plant Materials |
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Editing leaf hooking points |
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Ecosystem layer specifics |
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Affinity and Repulsion from Layer |
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Customizing Wind and Breeze |
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Ecosystem Density, Scale, and Orientation Options |
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Ecosystem Painting |
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The Ecosystem Selector |
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Increasing and Decreasing Plant Resolutions |
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Converting Instances to Objects |
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Editing the Global Ecosystem Object |
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Radiosity Render Settings |
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Fog and Haze with the Environment lighting Model. |
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| Screen Shots from this training lesson: |
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| Spectral Clouds and Atmospheric Animation |
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| Topics in this training lesson: |
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Editing Meta Clouds and Materials |
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adding Meta Cloud primitives |
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Building Cloud Shapes |
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adjusting and loading Meta Clouds Materials |
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cloud material mapping modes |
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Cloud Layer Animation |
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Settings any light to affect cloud layers and Meta Clouds |
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Cloud Shadow Settings |
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Notes about Altitude Variations |
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Cloud Decay around objects |
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Atmosphere Animation |
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| Screen Shots from this training lesson: |
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| Understanding Wind and Breeze |
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| Learn to use the Terrain Editor to create custom terrains and distribute material surfaces. |
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| Topics in this training lesson: |
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Wind vs. Breeze |
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Using and Controlling Ventilators |
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Controlling Wind with Plant Handles |
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Ecosystem Wind and Breeze Options |
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| Screen Shots from this training lesson: |
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| Object Operations and Manipulation |
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| Topics in this training lesson: |
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Repeat Operation Subdivide and Extrapolate |
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Editing Object Pivot Points |
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MetaBlobs |
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Polygon Baking |
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Selection by Wireframe |
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Selection by object types |
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Alignment Tool |
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Twist Manipulation |
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Baking Displacements |
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Polygon Mesh Properties |
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Using Master Objects |
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Walk through selections |
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Object Grouping |
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Boolean Operations |
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Drop and Smart Drop |
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Scatter and Replicate |
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| Screen Shots from this training lesson: |
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| Cameras, Navigation, and Rendering |
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| Topics in this training lesson: |
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Independent Viewport Navigation |
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Slowing the Camera Controls |
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Using the Camera Manager |
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Deleting and Saving Camera |
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Working with and Defining Render Areas |
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Creating a MetaNode to accurately control camera focal length |
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Saving and Loading MetaNodes |
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Animation render options |
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G-Buffer and Multi-Pass Overview |
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Post Effects and Affects on Renders |
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| Screen Shots from this training lesson: |
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| General, UI, and Rendering |
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| A look at some of the general and not so obvious changes in Vue 8 and 7.5. Also includes important information about version compatibility. |
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| Topics in this training lesson: |
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UI Customization |
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Gizmo Changes |
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Master Object, Edition Modes |
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Cloud Masks |
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G-Buffer and Multi-pass |
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openGL quality settings |
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Render Preset Changes |
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Spherical Rendering Enhancements |
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View port Rendering |
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Image Saving Options |
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General Changes |
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Preview Optimization |
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| Back to top ^ |
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| Terrain Enhancements & Workflow Changes |
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| An in-depth look at the changes and incredible possibilities of terrains in Vue 8. Learn techniques, workflow enhancements, and how to prevent learning curve headaches. |
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| Lessons and Topics in this training group: |
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| Terrain Overview |
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Editor Navigation |
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Navigation Keyboard Hotkeys |
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Editor Preview and Display Modes |
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New Editor Commands |
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Dynamic Infinite Terrains |
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Optimizing OpenGL Clipping Range |
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| Sculpting & Material Distributions |
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2D Brushes |
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3D Brushes |
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Falloff Filters |
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Painting Keyboard Shortcuts and Hotkeys |
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Sculpt vs. Freeform Painting |
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Understanding 3D Geometry Subdivision |
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Painting Materials |
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Effect Driven Materials |
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Painting with Constrained Clipping Ranges |
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Understanding Image Based Brushes |
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Resetting Material Distributions |
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Exporting Material Distribution Maps |
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| Procedural Terrain Zones |
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Creating and Defining Zones |
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Zone Layer Panel Display |
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Renaming Zones |
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Benefits of Zones |
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Zone blending control and limitations |
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Controlling Zone Fading |
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Painting Techniques and Limitations |
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Zone Sculpting Techniques |
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| Back to top ^ |
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| Spherical Scenes & Planetary Terrains |
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| Controlling infinite realism! |
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| Topics in this training lesson: |
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Controlling Spherical Scenes |
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Planetary Terrain Options |
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Atmospheric Changes and Control |
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Optimizing Large Scale Cloud Density |
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Controlling Planetary Texture Maps |
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Spherical vs Planetary |
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Designing a fast rendering planet without terrains and still using the spectral model. |
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Planetary Mapping Modes |
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Impact of the Internal Unit on scene scale. |
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| Back to top ^ |
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| Ecosystems |
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| There's been several changes made to ecosystems since version 7. This lesson covers the new population possibilities of Vue 8. |
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| Topics in this training lesson: |
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Shaded Billboards and openGL Displays |
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Using the Global Ecosystem Modifier |
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Previewing Dynamic Ecosystems and understanding display options |
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Animating Population Density |
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Independent Layer Previews |
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Understanding the new sampling quality |
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Ecosystem layout changes in the Material Editor |
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Setting up independent population modes |
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| Back to top ^ |
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| Materials, Functions, & Techniques |
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| Materials, Procedurals, and Nodes! In this lesson group you will learn about, camera projection, normal maps, displacements, strata filtering, rendering techniques, metanode creation, and more! |
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| Lessons and Topics in this training group: |
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| Material Editor Overview |
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UI changes and icons |
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Texture Anti-Aliasing quality enhancement |
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Understand how you can speed up renders with the Subray Quality Drop |
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Better material previewing for slope and altitude controlled surfaces. |
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Project texture maps onto any object with cameras |
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Advantages of the Ignore Lighting and Ignore Atmosphere overrides |
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| Strata Filter Operations |
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Using the Strata filter to control procedural terrains |
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Learn to mix the strata filter with other node chains to create amazing terrain elevation. |
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Understand how the strata filter works in a material environment, and using the filter in different coordinate systems. |
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Amazing control over the alpha and bump with the strata filter. |
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Minimizing unwanted geometry outputs |
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| Techniques & Tool Creation with New Nodes |
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Creating a random vector generator, it's like your own seed node with a generate button. |
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Using the random constant node |
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Making and using an on/off switch MetaNode |
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Useful applications for the boolean number node |
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Easily switch between channel inputs with the tick of a checkbox, great for controlling the 2nd output of terrain fractals. |
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Benefits of the new combiner node blender setting |
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Customizing distance settings on coastal sea foam. |
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| Directional Displacement |
| Includes several displacement mapping scene examples! |
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How to setup mixed material Displacements |
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Understand how to control directional displacements |
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New displacement settings and controls |
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Rendering Techniques |
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Optimizing Displacement Memory |
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Lighting Techniques for better render quality of displaced geometry |
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| Normal Mapping |
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Control Normal Mapped Materials |
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Learn to flip and invert normal directions for map compatibility. |
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Setup normal mapping on an imported ZBrush model |
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Increasing normal & bump depth |
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Learn how to use the Bump, Displacement, and Normal Output Channels independently |
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Edit and improve imported mesh quality |
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| Spectral Atmosphere Enhancements |
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| Spectral v3 and the new features added in version 7.5 are a vast improvement to Vue's volumetric lighting system, now learn how you can gain the largest benefit from them. |
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| Topics in this training lesson: |
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Changes to the Spectral Cloud Model |
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Cloud Light Scattering and Diffusion |
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Shadow Projection |
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Refining existing clouds to work better with the new spectral system |
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Cloud render settings |
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Lighting Tips |
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| xStream Integration Workflow |
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Check out what's new in xStream integrated! Learn to use and control new features.
Crucial information about the changes to the xStream Plug-in. |
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| Topics in this training lesson: |
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Core Version Operations |
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In-host UI improvements |
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Light panel Control |
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Independent host to vue lighting |
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GI Adjustments |
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Ecosystem Painter Enhancements |
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Changes to Global Options |
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Fine-tuning final gather |
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New lighting techniques and methods. |
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| Back to top ^ |
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| Suggested Knowledge Level: |
| No previous knowledge of Vue needed. |
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| System Requirements: |
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| CPU: 1.5 GHz + |
| Memory: 512 MB + |
| HD Space: 1 GB + |
| Any browser capable of running Flash Player 9+. |
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Navigation and menus are HTML.
Video files may be run with a media player.
(See Installation and Codecs for more information about the MP4 format)
Mozilla Firefox and Flash 10 are recommended but not required. |
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