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Texture Mattes and Camera Projection Methods $39.00
 

Run Time Video Resolution Media Codec Instructor Download File Size
156 minutes 1000 x 800 px Flash MP4 Nick Pellegrino 374 MB (.zip)
 
 
This product is part of the Matte Painting and Compositing Series.
7 Hours 53 Minutes of training and lecture.
 
 

Learn to create material maps from multi-pass renders, improving render speed and system performance. Render one frame, then apply materials to converted low-res terrain objects, for high quality, fully 3D digital mattes.

Learn to use Vue's normal pass to create unconstrained lighting situations from the original matte render; leaving you free to change lighting at any time, without the need to re-render the original scene. (Technique presented in Cinema4D and xStream, will work will any 3D application supporting normal maps. Will work with any version of Vue that saves a normal pass of the geometry in the scene.)

These techniques allows you to render an entire animation in the time it normally takes to render one frame, by removing all procedural and geometry calculations from the render. This also allows the usage of lower anti-aliasing settings and eliminates any potential terrain flickering during animation.

Key Topics
     
  Learn to incorporate objects into animations and create separate compositing passes.
     
  Setup camera projected texture maps.
     
  Edit multi-pass render layers and masks.
     
  Use the multi-pass to create material maps and projected mattes.
     
  Optimize terrains and material layers.
     
  Increase render speed.
     
  Optimize terrain exports and explore the available export methods.
     
  Separate terrain anti-aliasing from ecosystem anti-aliasing.
     
Application Compatibility
 
Production Vue
Vue 7 7.5+
- Infinite Y
- xStream Y
     
Y Compatible
Requires asileFX snowFlaKe v2
 
Production Secondary
Any 3D application supporting normal maps. Even without normal map support, many techniques will remain useful.
Techniques possible with Vue 5 and 6 when using renders as an export method.
 
xStream
xStream is not required, although integration techniques are covered in the training.
 
Post and Image Manipulation
Techniques apply to any image/video editing, manipulation, or compositing application.
 
Training Presented in: Vue 7.5 xStream Photoshop CS4 Extended Cinema 4D R11
 
Above: This image is a render of an optimized procedural terrain with its material created from the maps shown in the image below. With the use of the normal map, no detail is lost from the conversion. The polygonal geometry of the optimized terrain has been overlayed to a few parts of the image, to show how little geometry is used.
 
Below: The maps created from the edited render output of Vue's multi-pass, the material uses camera projection to retain detail on steep slopes.
 
Screen shots Note: Image scales have been reduced for online viewing
   
       
       
       
       
 
 
 
Suggested Knowledge Level:
Beginner to Advanced Users
 
System Requirements: Note:
CPU: 1.5 GHz +
Memory: 512 MB +
HD Space: 1 GB +
Any browser capable of running Flash Player 9+.
Browser and Flash only required for access to the table of contents menu.
Video files may be run with a media player.
(See Installation and Codecs for more information about the MP4 format)

Mozilla Firefox v3 and Flash 10 are recommended.
 
 
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Additional images Copyright © 2000 - 2019 Nicholas Pellegrino (nicholaspellegrino.com)