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$99.00 $79.00

Run Time Video Resolution Video Format Instructor Download File Size
12h 46m 1000 x 800 px MP4 Flash Nick Pellegrino 1 GB (.zip)
Over 12 hours of Vue 8 Training
Included Training
Getting Started with Vue 8 What's New in Vue 8 & 7.5
Explore the features and workflow of Vue 8 Infinite and xStream standalone. Immediately dive right into this amazing application and learn to create amazing scenes. This training is useful to all Vue users, and requires no previous knowledge.
Explore the new features and workflow changes of Vue 8 and 7.5 Infinite / xStream.
Have you upgraded to Vue 8 Infinite / xStream? Interested in learning useful techniques and workflow operations using the new features in Vue 8?
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Quick Start Scene
A project based introduction to Vue. Building a simple scene and learning the primary operations of Vue. Four primary lessons designed to get you familiar with the Vue workflow.
Lessons and Topics in this training set:
Terrains Materials
Using Gizmos
Changing viewports
Navigation of the UI
Standard and Procedural terrains
Creating Object Layers
Editing Standard terrains
Defining terrain resolutions
Terrain erosion and effects
Editing material scales
Changing materials
Editing Mixed Materials
Swapping materials
Controlling distribution settings
The material summary
Ecosystems Atmospheres
Populating ecosystems
Previewing ecosystems
Using the material environment tab
Preserving material scale when using ecosystems
Adding and edit cloud layers
Controlling the sun and atmospherics
Aerial perspective and light scattering
Fast radiosity rendering
Screen Shots from this training lesson:
Controlling Procedural Terrains, Landscape Materials, & Sea
Controlling procedural terrains and the sea. Landscape material techniques.
Topics in this training lesson:
Setting Default Terrain Resolutions
Controlling Procedural Terrains
Terrain Coordinates
Using the World Coordinate System
Controlling Functions and Procedurals
Using the sea object
changing and customizing water materials
Editing Terrain Functions
Using Custom Dependencies
Setting up a layered terrain material
Creating custom dependencies to control layered materials
Using procedural terrain graph outputs
Linking materials to graphs
Adding sand below water surface and along costs
Improving highlight realism and surface glare of sea materials.
Using the Terrain Fractal
Editing MetaWater Materials
Screen Shots from this training lesson:
Infinite Terrains, Planetary Terrains, and Spherical Scenes
Training Topics:
Loading and Saving Terrain Presets
Understanding Infinite Terrains
Generating New Terrains
Display Optimization and Video Card Notes
Converting procedural terrains to infinite terrains
Creating and editing Terrain Zones
Spherical Scenes
Planetary terrains and infinite planes.
Navigation techniques for spherical scenes
Fading terrain zones
Applying Planetary Cloud Maps to Cloud Layers
Screen Shots from this training lesson:
Terrain Sculpting & Material Distributions
Learn to use the Terrain Editor to create custom terrains and distribute material surfaces.
Topics in this training lesson:
Changing the preview height controlled color.
Symmetrical Terrains and the skin only command.
Filtering Altitudes and Noises
Using Images as Brushes
Effect and Erosion Controlled Material Distribution
Exporting the Material Distribution Map
Painting Material Distributions
3D Terrain Sculpting
Resetting Material Distributions
Controlling Terrains by importing Height Maps
Previewing the scene in the Terrain Editor
Screen Shots from this training lesson:
Autumn Scene
Five part project based training.
Ecosystems, the ecosystem Painter, and customizing Plant species.
Lessons and Topics in this training set:
Setup and HDRI
Forest Ecosystem and Lighting
Customizing Vegetation (Fallen Leaves)
Layered Ecosystem Effects/Affects
Ecosystem Painting and Instance Editing
Creating an HDRI Background Image
Rendering a Spherical Scene
Setting up HDRI lighting and background image
Matching the Sun Light
Copy and Pasting Materials
Dragging Materials onto objects
Decay Near Foreign Objects
Ignoring objects from from decayed populations
Using Shadow Maps
Editing Vegetation Subsets
Creating New Plant Species
Changing Plant Materials
Editing leaf hooking points
Ecosystem layer specifics
Affinity and Repulsion from Layer
Customizing Wind and Breeze
Ecosystem Density, Scale, and Orientation Options
Ecosystem Painting
The Ecosystem Selector
Increasing and Decreasing Plant Resolutions
Converting Instances to Objects
Editing the Global Ecosystem Object
Radiosity Render Settings
Fog and Haze with the Environment lighting Model.
Screen Shots from this training lesson:
Spectral Clouds and Atmospheric Animation
Topics in this training lesson:
Editing Meta Clouds and Materials
adding Meta Cloud primitives
Building Cloud Shapes
adjusting and loading Meta Clouds Materials
cloud material mapping modes
Cloud Layer Animation
Settings any light to affect cloud layers and Meta Clouds
Cloud Shadow Settings
Notes about Altitude Variations
Cloud Decay around objects
Atmosphere Animation
Screen Shots from this training lesson:
Understanding Wind and Breeze
Learn to use the Terrain Editor to create custom terrains and distribute material surfaces.
Topics in this training lesson:
Wind vs. Breeze
Using and Controlling Ventilators
Controlling Wind with Plant Handles
Ecosystem Wind and Breeze Options
Screen Shots from this training lesson:
Object Operations and Manipulation
Topics in this training lesson:
Repeat Operation Subdivide and Extrapolate
Editing Object Pivot Points
Polygon Baking
Selection by Wireframe
Selection by object types
Alignment Tool
Twist Manipulation
Baking Displacements
Polygon Mesh Properties
Using Master Objects
Walk through selections
Object Grouping
Boolean Operations
Drop and Smart Drop
Scatter and Replicate
Screen Shots from this training lesson:
Cameras, Navigation, and Rendering
Topics in this training lesson:
Independent Viewport Navigation
Slowing the Camera Controls
Using the Camera Manager
Deleting and Saving Camera
Working with and Defining Render Areas
Creating a MetaNode to accurately control camera focal length
Saving and Loading MetaNodes
Animation render options
G-Buffer and Multi-Pass Overview
Post Effects and Affects on Renders
Screen Shots from this training lesson:
General, UI, and Rendering
A look at some of the general and not so obvious changes in Vue 8 and 7.5. Also includes important information about version compatibility.
Topics in this training lesson:
UI Customization
Gizmo Changes
Master Object, Edition Modes
Cloud Masks
G-Buffer and Multi-pass
openGL quality settings
Render Preset Changes
Spherical Rendering Enhancements
View port Rendering
Image Saving Options
General Changes
Preview Optimization
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Terrain Enhancements & Workflow Changes
An in-depth look at the changes and incredible possibilities of terrains in Vue 8. Learn techniques, workflow enhancements, and how to prevent learning curve headaches.
Lessons and Topics in this training group:
    Terrain Overview
Editor Navigation
Navigation Keyboard Hotkeys
Editor Preview and Display Modes
New Editor Commands
Dynamic Infinite Terrains
Optimizing OpenGL Clipping Range
    Sculpting & Material Distributions
2D Brushes
3D Brushes
Falloff Filters
Painting Keyboard Shortcuts and Hotkeys
Sculpt vs. Freeform Painting
Understanding 3D Geometry Subdivision
Painting Materials
Effect Driven Materials
Painting with Constrained Clipping Ranges
Understanding Image Based Brushes
Resetting Material Distributions
Exporting Material Distribution Maps
    Procedural Terrain Zones
Creating and Defining Zones
Zone Layer Panel Display
Renaming Zones
Benefits of Zones
Zone blending control and limitations
Controlling Zone Fading
Painting Techniques and Limitations
Zone Sculpting Techniques
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Spherical Scenes & Planetary Terrains
Controlling infinite realism!
Topics in this training lesson:
Controlling Spherical Scenes
Planetary Terrain Options
Atmospheric Changes and Control
Optimizing Large Scale Cloud Density
Controlling Planetary Texture Maps
Spherical vs Planetary
Designing a fast rendering planet without terrains and still using the spectral model.
Planetary Mapping Modes
Impact of the Internal Unit on scene scale.
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There's been several changes made to ecosystems since version 7. This lesson covers the new population possibilities of Vue 8.
Topics in this training lesson:
Shaded Billboards and openGL Displays
Using the Global Ecosystem Modifier
Previewing Dynamic Ecosystems and understanding display options
Animating Population Density
Independent Layer Previews
Understanding the new sampling quality
Ecosystem layout changes in the Material Editor
Setting up independent population modes
Back to top ^
Materials, Functions, & Techniques
Materials, Procedurals, and Nodes! In this lesson group you will learn about, camera projection, normal maps, displacements, strata filtering, rendering techniques, metanode creation, and more!
Lessons and Topics in this training group:
   Material Editor Overview
UI changes and icons
Texture Anti-Aliasing quality enhancement
Understand how you can speed up renders with the Subray Quality Drop
Better material previewing for slope and altitude controlled surfaces.
Project texture maps onto any object with cameras
Advantages of the Ignore Lighting and Ignore Atmosphere overrides
   Strata Filter Operations
Using the Strata filter to control procedural terrains
Learn to mix the strata filter with other node chains to create amazing terrain elevation.
Understand how the strata filter works in a material environment, and using the filter in different coordinate systems.
Amazing control over the alpha and bump with the strata filter.
Minimizing unwanted geometry outputs
   Techniques & Tool Creation with New Nodes
Creating a random vector generator, it's like your own seed node with a generate button.
Using the random constant node
Making and using an on/off switch MetaNode
Useful applications for the boolean number node
Easily switch between channel inputs with the tick of a checkbox, great for controlling the 2nd output of terrain fractals.
Benefits of the new combiner node blender setting
Customizing distance settings on coastal sea foam.
   Directional Displacement
      Includes several displacement mapping scene examples!
How to setup mixed material Displacements
Understand how to control directional displacements
New displacement settings and controls
Rendering Techniques
Optimizing Displacement Memory
Lighting Techniques for better render quality of displaced geometry
   Normal Mapping
Control Normal Mapped Materials
Learn to flip and invert normal directions for map compatibility.
Setup normal mapping on an imported ZBrush model
Increasing normal & bump depth
Learn how to use the Bump, Displacement, and Normal Output Channels independently
Edit and improve imported mesh quality
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Spectral Atmosphere Enhancements
Spectral v3 and the new features added in version 7.5 are a vast improvement to Vue's volumetric lighting system, now learn how you can gain the largest benefit from them.
Topics in this training lesson:
Changes to the Spectral Cloud Model
Cloud Light Scattering and Diffusion
Shadow Projection
Refining existing clouds to work better with the new spectral system
Cloud render settings
Lighting Tips
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xStream Integration Workflow
Check out what's new in xStream integrated! Learn to use and control new features.
Crucial information about the changes to the xStream Plug-in.
Topics in this training lesson:
Core Version Operations
In-host UI improvements
Light panel Control
Independent host to vue lighting
GI Adjustments
Ecosystem Painter Enhancements
Changes to Global Options
Fine-tuning final gather
New lighting techniques and methods.
Back to top ^
Suggested Knowledge Level:
No previous knowledge of Vue needed.
System Requirements: Note:
CPU: 1.5 GHz +
Memory: 512 MB +
HD Space: 1 GB +
Any browser capable of running Flash Player 9+.
Navigation and menus are HTML.
Video files may be run with a media player.
(See Installation and Codecs for more information about the MP4 format)

Mozilla Firefox and Flash 10 are recommended but not required.
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