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Item# [VUETRNADVFNS]   
Advanced Function Design - Sci-Fi City Generation
Advanced Function Design - Sci-Fi City Generation
Price: $55.00    Delivery Options (Download or DVD):
Instructor Run Time Media Format Video Resolution Download File Size
Nicholas Pellegrino 7h 51m MP4 / Flash 1280 x 720 647 MB (.zip)
About the Training Screen Shots

In this training instructor Nicholas Pellegrino will teach you to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.
Users of Vue 7 and higher will learn to create helpful MetaNodes and dependent function controllers. Nearly 8 hours of training, plus, all project scene files included. (Vue 8.4 or higher required for scene files and MetaNodes.)

Suitable for Vue xStream / Infinite version 5, 6, 6.5, 7, 7.5, 8, 8.5 and up. Alternate methods are shown for incompatible and/or versions prior to v8.5 throughout the training. Some key features are not available for Vue version 5 and 6 users, see page bottom for more details about version limitations.

Training produced in:
Vue xStream 8.5 x64
Training Topics & Features
Filters Matrix Transformations Mixing Techniques Randomization
Seeds Texture Maps Displacement Mapping Procedural Baking
Scene Lighting Radiosity Material Lighting Light Influences
Shadow Operations Graphs Quality Boosts Scene Optimizations
Vector Conversions Custom MetaNodes Alternate Object Exporting External Dependencies
Pattern Design Displacement Baking Coordinate Mixing Image Editing
Material Shaders Noises & Fractals Workflow Choices Pros/Cons Node Extraction
Height Maps Abstract Noises Material Layers Detail Refinement
AO Maps Polygon Baking Slope Shaders Symmetrical Terrains
 
Lessons & Chapters
Terrain Functions Material Functions
 Part 1
Function Editor Overview
Foundation & Building Blocks
 Part 2
Filters & Mixing Techniques

 Part 3
Detail Layers, MetaNodes,
& Randomization

 Part 1
Material Control & Customization
 Part 2
Texture Maps & Lights Material

 Part 3
MetaNode Techniques & Workflow
Pros / Cons

Optimization & Baking Techniques Additional Techniques
 Part 1
Converting Functions to 32bit Images
 Part 2
Customization Techniques
Baking and Building Displacement
Matrix Morphing
Lighting Techniques  
Scene & Material Lighting
 
 
Version Compatibility
Materials, Terrain Functions, Ecosystems, Misc Techniques
Vue 5 Infinite / xStream +
Advanced Lighting Setups, Material Layering, Displacements
Vue 6 Infinite / xStream +
MetaNodes & Graphs
Vue 7 Infinite / xStream +
Advanced Displacements & MetaNodes
Vue 8 Infinite / xStream +
Included Scene Files
Vue 8.4 Infinite / xStream +
 
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Additional images Copyright © 2000 - 2014 Nicholas Pellegrino (nicholaspellegrino.com)