| About the Training |
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In this training instructor Nicholas Pellegrino will teach you to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.
Users of Vue 7 and higher will learn to create helpful MetaNodes and dependent function controllers. Nearly 8 hours of training, plus, all project scene files included. (Vue 8.4 or higher required for scene files and MetaNodes.)
Suitable for Vue xStream / Infinite version 5, 6, 6.5, 7, 7.5, 8, 8.5 and up. Alternate methods are shown for incompatible and/or versions prior to v8.5 throughout the training. Some key features are not available for Vue version 5 and 6 users, see page bottom for more details about version limitations.
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Training produced in:
Vue xStream 8.5 x64 |
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| Training Topics & Features |
| Filters |
Matrix Transformations |
Mixing Techniques |
Randomization |
| Seeds |
Texture Maps |
Displacement Mapping |
Procedural Baking |
| Scene Lighting |
Radiosity |
Material Lighting |
Light Influences |
| Shadow Operations |
Graphs |
Quality Boosts |
Scene Optimizations |
| Vector Conversions |
Custom MetaNodes |
Alternate Object Exporting |
External Dependencies |
| Pattern Design |
Displacement Baking |
Coordinate Mixing |
Image Editing |
| Material Shaders |
Noises & Fractals |
Workflow Choices Pros/Cons |
Node Extraction |
| Height Maps |
Abstract Noises |
Material Layers |
Detail Refinement |
| AO Maps |
Polygon Baking |
Slope Shaders |
Symmetrical Terrains |
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| Lessons & Chapters |
| Terrain Functions |
Material Functions |
Part 1
Function Editor Overview
Foundation & Building Blocks |
Part 2
Filters & Mixing Techniques |
Part 3
Detail Layers, MetaNodes,
& Randomization |
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Part 1
Material Control & Customization |
Part 2
Texture Maps & Lights Material |
Part 3
MetaNode Techniques & Workflow
Pros / Cons |
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| Optimization & Baking Techniques |
Additional Techniques |
Part 1
Converting Functions to 32bit Images |
Part 2
Customization Techniques |
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| Baking and Building Displacement |
| Matrix Morphing |
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| Lighting Techniques |
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| Scene & Material Lighting |
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| Version Compatibility |
| Materials, Terrain Functions, Ecosystems, Misc Techniques |
| Vue 5 Infinite / xStream + |
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| Advanced Lighting Setups, Material Layering, Displacements |
| Vue 6 Infinite / xStream + |
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| MetaNodes & Graphs |
| Vue 7 Infinite / xStream + |
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| Advanced Displacements & MetaNodes |
| Vue 8 Infinite / xStream + |
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| Included Scene Files |
| Vue 8.4 Infinite / xStream + |
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