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Item# [VUE2015TPS01]    
Vue 2015 Tips n Tricks        Price: $59.00 $49.00   Delivery Options:
   Instructor Run Time Media Format Video Resolution Download File Size
   Nicholas Pellegrino 174 minutes MP4 / Flash 1920 x 1080 px (1080p) 621 MB (.zip)

Three hours of advanced function design and techniques from Vue professional Nicholas Pellegrino.
Includes MetaNodes, filters, and scene files.

  • Photometric exposure & lighting techniques
  • Unscaled UV texture maps
  • Cloud color to density scale function
  • Accurate cloud Z-Depth
  • Photometric matte projection
  • Animating flowing rivers along splines

Training Contents

Photometric exposure & lighting techniques
Lesson topics:
  • Create a linear 32bit (HDR) exposure & 8-bit exposure MetaNodes for controlling photometric values and texture maps.
  • Create independent controls for the Sun light's Specular and Diffuse influence on a scene.
  • Create multiple photometric sun lights.
  • Change specular light intensity and color.
     
Unscaled UV Texture Maps
Lesson topics:
  • Control texture map scales independently from material and function scales.
  • Mix fractals and functions with texture maps without manipulating texture map scales or positions. Very useful if you want to assign normal maps to objects but manipulate material channels with fractals, images, or noises.
     
Cloud Color to Density scale function (Advanced cloud colors)
Lesson topics:
  • Dynamically control function driven cloud controls like color, modulation, and lighting to match cloud layers material scale.
  • Dynamically link function driven cloud controls to cloud layer objects position, orientation, and size.
  • Color clouds with color maps based on cloud density.
  • Fake cloud shadows on cloud layers to add depth to overcast atmospheres. Control cloud shadows independently or dynamically link them to the cloud layer.
  • Design an advanced reusable cloud controller MetaNode and learn how to break down and manipulate vectors, material position inputs, external dependencies, and more...
  • Node types covered in this lesson: External Dependencies (input), Math, Constant, Combiner, Filter, and Noises / Fractals.
Accurate Cloud Z-Depth with color functions
Lesson topics:
  • Create a fast rendering ZDepth pass for all cloud layers precisely matching the ZDepth for the rest of the scene.
  • Link ZDepth controller to the camera's position so ZDepth pass can be easily rendered as an animation.
   
Photometric matte projection
Lesson topics:
  • Setup materials using "Matte / shadow / reflection" for use in photometric scenes, preventing non-matching overly dark material mattes.
  • Setting up camera projected image maps and how to properly save HDR renders for use as projected mattes.
     
Flowing river along spline
Lesson topics:
  • Use a spline to carve a river into a terrain and animate a water material to conform and flow along the curves of the spline.
  • Design a controller function to match any fractal node or image map to spline curvature.
  • Prevent tearing on terrain effect splines.
     
Suggested Knowledge Level:
e-on Software
Certified Training

Familiarity with the Vue interface is suggested.
 
Playback Requirements:
HTML 5 compatible browser, any media player capable of playing MP4 video, or a browser capable of running Flash Player 11+
  • CPU: 1.5 GHz +
  • Memory: 512 MB +
  • HD Space: 1 GB +
Navigation and menus are HTML. Video files may also be played with most media players.
(See Installation and Codecs for more information about the MP4 format)

Mozilla Firefox and Flash 11+ are recommended for HTML playback but not required.
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Additional images Copyright © 2000 - 2017 Nicholas Pellegrino (nicholaspellegrino.com)