Learn to create amazing looking buildings with a small amount of polygons, using realistic materials and shaders created from texture maps (Color, Normal, Diffuse, Bump, and Displacement). For game design, Pre-viz for object replacement, or instancing over large areas.
Volume one is over 5 hours in length, with 3 hours and 26 minutes dedicated to training in Photoshop, and 1 hour and 48 minutes in Cinema 4D. |